Collins pumps up the type for San Francisco inflatable art exhibition
What better branding for an exhibition dedicated to inflatable art than bouncy, bespoke type that looks like it’s been pumped full of air?
What better branding for an exhibition dedicated to inflatable art than bouncy, bespoke type that looks like it’s been pumped full of air?
Gaming is turning players into self-taught designers and creators as developers increasingly respond to the desire for interactive design in games. Here, writer Alex Wiltshire takes us through a brief history of the phenomenon of gamers as makers
As it’s Games Week on CR, we’re delving into the magazine archives to look at how we’ve covered gaming over the years, including the design of games themselves and the at-times controversial advertising for them
The identity for St Albans’ new museum and arts centre takes inspiration from its medieval coat of arms – and features a clever use of triangles and negative space
With their non-linear narratives, trippy hand-drawn imagery and ambient electronic soundtracks, Paloma Dawkins’ experimental art pieces offer an alternative to mainstream gaming. We talk to her as part of our week-long special on gaming
The team behind London’s Village Underground have resurrected the old Savoy cinema in Dalston as a multi-purpose arts space. Going forward it will be known as EartH, and feature a graphics-led identity by 72andSunny Amsterdam
We’re used to counting to ten to try and control our temper, but in fact we need to count to 90 to truly cool down, says a new campaign from Grey London for charity Police Now
It’s been two years since the Monument Valley designer upped sticks from ustwo and returned to Australia to set up his own studio. As part of our games special this week, Wong discusses falling into the industry by accident, and the challenges of running a successful studio
Fortnum & Mason has commissioned a series of new illustrations for a print campaign celebrating some of its lesser known stories – like the fact that it invented the Scotch egg, and fed hungry sherpas at the summit of Mount Everest
Our latest podcast forms part of Creative Review’s week devoted to creativity in gaming. Here we talk to designer Darren Wall about the books he has published on the subject, and gaming’s place in the wider cultural canon
Read-Only Memory releases artistic, minimally designed books stuffed with lurid game graphics. But it’s not just nostalgia at play, its books are uncovering video games’ little-known visual history. We talk to founder Darren Wall as part of our games week special
In a landmark exhibition dedicated to video games, the V&A is uncovering the behind-the-scenes design of some of the most groundbreaking titles of the last decade. As part of a special week on CR devoted to gaming, we talk to its curator, Marie Foulston