Isle of Dogs: How Wes Anderson’s stop-motion epic was made

Wes Anderson’s stop-motion epic Isle of Dogs arrives in UK cinemas next week. We talk to the film’s production designers Adam Stockhausen and Paul Harrod about bringing Anderson’s vision of a dystopian future Japan to life, the director’s legendary attention to detail and creating the film’s lovable canine characters.

Wearables with purpose

For everyday use, AR headsets such as Google Glass are not quite there yet, but there is huge potential in more specific devices for industry and sport. Swift Creatives’ Carsten Eriksen has some ideas for AR at work and play

Dear Esther Barbican

PlayStation in concert

In May this year, the Royal Philharmonic Orchestra will present a concert of music from PlayStation games at the Royal Albert Hall in London. We talk to composer Jessica Curry about creating music for games, and how perceptions of the games industry are changing.

How I Got Here: Amanda Levete

Amanda Levete is known for daring, ambitious and innovative architectural projects. Last year her practice AL_A completed the £54 million exhibition hall and porcelain tiled courtyard at the Victoria and Albert Museum in London – a project that involved drilling 50 metres into the ground and remodelling a 19th-century screen. Levete studied architecture at the […]

SXSW

Made By Many’s Tim Malbon on SXSW 2018

This year’s SXSW Interactive Festival contained plenty of talk about Blockchain and Fake News. But as well as imagining how our future world may look, Made By Many’s Tim Malbon also discovered a profound story of how digital technology is already changing lives.

What kind of designer are you?

What kind of designer are you?

Code Computerlove has developed a simple online quiz to define different types of designers. Perhaps you are a People Watcher? Or a Workshop Warrior? It’s all good fun, but, as Code’s design director Tom Bradley points out, has a serious side to it too.